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Progression

Anime Dice upgrades: what to buy first

Compare 35 upgrade nodes by cash cost and effect, including Money, Luck, Roll Speed, storage, and combat branches.

For a rolling-focused run, start with Money and Luck. Add Roll Speed and storage when they solve a real interruption. Move Damage and Health forward when you are actively working on a Tower.

Upgrade priority by player goal

A useful upgrade changes what you can do in the next session. If the next dice feels unaffordable, more income makes the wait shorter. If your income is comfortable but your team rarely improves, compare the next Luck node with a dice purchase. The order below is our practical reading of the progression loop, not an official ranking.

Your goalLook at firstWhat to compare
Earn toward a diceMoney, then LuckTime saved versus cash spent
Get more pulls per sessionRoll SpeedHow much time you actually spend rolling
Stop inventory interruptionsUnit StorageHow often a full backpack stops you
Clear Tower floorsDamage and HealthWhich part of the fight causes your loss
Make routine movement easierWalkspeedConvenience versus a permanent upgrade goal
Sell spare unitsSell upgradesSale income versus your normal team income

Upgrade costs and effects

Pick the branch that changes your next session: Money increases Cash, Luck improves your rolling setup, and Damage or Health helps your Tower team. Each row gives the node’s displayed effect.

Luck III opens the path to Roll Speed I. Inspect the lines connecting other nodes in your current tree before planning a purchase.

NodeCash costDisplayed effect
Money I$250+25% Cash
Luck I$500+0.25x Luck
Damage I$1K+20% Damage
Health I$1K+20% Health
Unit Storage I$2.5K+5 unit slots
Money II$5K+25% Cash
Luck II$10K+0.5x Luck
Damage II$20K+25% Damage
Health II$20K+25% Health
Unit Storage II$50K+5 unit slots
Money III$100K+35% Cash
Luck III$200K+0.5x Luck
Walkspeed I$250K+2 Walkspeed
Damage III$400K+35% Damage
Health III$400K+35% Health
Sell I$500K+25% Sell income
Roll Speed I$1M-0.15 seconds per roll
Unit Storage III$1M+10 unit slots
Money IV$2M+40% Cash
Luck IV$4M+1.0x Luck
Walkspeed II$5M+2 Walkspeed
Damage IV$8M+50% Damage
Health IV$8M+50% Health
Sell II$10M+50% Sell income
Unit Storage IV$20M+10 unit slots
Money V$40M+40% Cash
Luck V$80M+1.0x Luck
Roll Speed II$100M-0.15 seconds per roll
Sell III$200M+75% Sell income
Money VI$800M+50% Cash
Luck VI$1.5B+1.0x Luck
Health V$160M+65% Health
Damage V$160M+65% Damage
Walkspeed IV$2B+2 Walkspeed
Unit Storage V$400M+10 unit slots

Buy a dice or another upgrade node?

Compare an immediate, affordable dice purchase with the next useful node. Storm, for example, is listed at $200M and 400× Luck; Shadow is $1.5B and 750×. Buying several small upgrades can delay that purchase even when each upgrade feels inexpensive.

Use a cash reserve for your next milestone. If you have $800M saved for Shadow, your remaining gap is $700M before other purchases. Spend $100M elsewhere and the gap becomes $800M. The progression calculator makes that trade visible without pretending to predict your next character.

Compare every dice price · Calculate the cash gap

A quick spending routine

If a purchase does not change your immediate plan, leave the cash unspent for the moment. Saving is a useful option when you are close to an important threshold.

  1. Collect the cash already waiting at your base.
  2. Check the price of the next dice and your current income.
  3. Choose one branch that helps the activity you are doing now.
  4. Review your equipped units before clearing spare inventory.
  5. Recheck the milestone after buying, rather than clicking through the tree automatically.

See it in the game

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